Role: Damage, Position: Back, Team: Red
If you’re not sure what the specific stats (such as normal damage) or their colors mean, learn about it on the Hero Stats Explained page.
Jack-Jack turns into a cannonball. He bounces between enemies 4 times, dealing 100x + 0.7sp damage to each enemy hit.
There must be multiple enemies near each other in order for Jack-Jack to bounce.
Jack-Jack drinks his bottle and gains 300 energy. He then throws his bottle at a foe, dealing 75x + 0.5sp damage.
Fantastic damage, Cooldown: 10, Initial Cooldown: 2.5
Jack-Jack turns into solid metal and teleports above the enemy with the least HP. He then falls onto their head dealing 150x + 1sp damage.
Fantastic damage, Cooldown: 12, Initial Cooldown: 3
Jack-Jack's "Bouncing Baby" and "Snack Break" now light enemies on fire, causing them to take 25x + 0.175sp damage over 5 seconds. If they were already on fire they take an extra 100x + 0.7sp damage.
Jack-Jack is strong against
Jack-Jack is weak against